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	<title>Gamer Zone</title>
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	<link>http://www.imediaworks.org</link>
	<description>Game News, Game Reviews, Cheats, and Fun</description>
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		<item>
		<title>Poker Online Game for Fun and Interest</title>
		<link>http://www.imediaworks.org/reference/poker-online-game-for-fun-and-interest.html</link>
		<comments>http://www.imediaworks.org/reference/poker-online-game-for-fun-and-interest.html#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:08:38 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Reference]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/?p=161</guid>
		<description><![CDATA[Online entertainment is very easy to be accessed by everyone more over with the widespread of internet network. Many things are able to be got by the people and most of them are free. People can gain varied kinds of information that will help them fulfilling their demand or assisting them finishing certain job or [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Online entertainment is very easy to be accessed by everyone more over with the widespread of internet network. Many things are able to be got by the people and most of them are free. People can gain varied kinds of information that will help them fulfilling their demand or assisting them finishing certain job or school task. Thing that people need to do is just entering the keyword then the result will appear in seconds only. When it is going back to the demand on entertainment, there are some features that people can have through online network such as social network, online games, download music and others.</p>
<p style="text-align: justify;">Most of the people prefer to play something which is fun during their spare time and today there are many games that people can enjoy. One of the games that people will enjoy is casino games where the game is mostly like games that people can find in casino. Poker becomes famous kind of game that is why people can access this <a href="http://www.pokerstars.com/poker/games/" target="_blank">poker games</a> in various online casino sites. It is not difficult to play this game as long as people are familiar with the series of the cards at the same time understanding the rule. People have to accustom with particular cards combinations which are presence in poker.</p>
<p style="text-align: justify;">Remembering the whole combinations which are available in this game is not hard at all. People just need to be accustomed playing this game in order to be able recognizing the possible card combination during the playing. More interesting part is the capability of people to play with other real player even it can use real money as the bet. When people are beginner, it is very suggested not to use real money because the fun and the challenge might be the same of course without necessary to lose money.</p>
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		<title>PC gaming, I am in you</title>
		<link>http://www.imediaworks.org/game-reviews/pc-gaming-i-am-in-you.html</link>
		<comments>http://www.imediaworks.org/game-reviews/pc-gaming-i-am-in-you.html#comments</comments>
		<pubDate>Tue, 27 Dec 2011 08:24:34 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/pc-gaming-i-am-in-you.html</guid>
		<description><![CDATA[Above: The raw materials. A couple of weeks ago, I wrote in my Joystick Division column about how difficult it is to return to PC gaming. Once you&#8217;ve been out of the loop for long enough, nothing about computers makes sense anymore. It&#8217;s not like with a game console, where you can be reasonably certain [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-09uc7M4tius/TlvWm9zrmnI/AAAAAAAAAu4/tFltC-WYln8/s1600/newPC1.jpg"><img id="BLOGGER_PHOTO_ID_5646342522753751666" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 240px; height: 320px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/e40c3__newPC1.jpg" alt="" border="0" /></a><span style="font-style: italic; font-size: 78%;"><span style="font-style: italic; font-size: 78%;">Above: The raw materials.</span></span></p>
</div>
<p>A couple of weeks ago, I wrote in my Joystick Division column about how difficult it is to <a href="http://www.joystickdivision.com/2011/07/pc_gaming_can_you_go_home_agai.php">return to PC gaming</a>. Once you&#8217;ve been out of the loop for long enough, nothing about computers makes sense anymore. It&#8217;s not like with a game console, where you can be reasonably certain that, once the PlayStation 3 has been out for long enough, you will be able to get a PlayStation 4, and that games marked &#8220;PlayStation 4&#8243; will work on it. You don&#8217;t need to know anything about what&#8217;s under the hood.</p>
<p>This is not the case with PC gaming. The two major video card manufacturers release a new generation of hardware each year, each with several options ranging from low-end to high-end. I don&#8217;t mean to re-hash the column. I just want to point out that, while you have your choice of only three major game consoles in the year 2011, if you want to get a PC you must choose between 21 major video cards, which is to say nothing of processors, RAM, storage, and, of course, new hardware that will render yours obsolete the day after you buy it.</p>
<p>At any rate, it turns out that getting a new gaming PC is not so difficult or expensive, provided that you have a friend who is willing to do all the research, send you product links from Tiger Direct, and then assemble the machine for you. Sadly, my computer guru does not have an internet presence for me to link to, but he does share a fake name with a legendary singer-songwriter, and if you are in the market for a custom-built rig, you should try to track him down and hire him, <span style="font-style: italic;">A-Team</span> style. He does excellent work.</p>
<p><span id="more-124"></span>So I&#8217;m back in the saddle. I&#8217;ve had the new system for a week now, long enough to put a decent amount of time into some games. I&#8217;ve come away with two major conclusions.</p>
<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-O656AtYlb48/TlvWm6PkAlI/AAAAAAAAAvA/pKJruLxbCgY/s1600/newPC2.jpg"><img id="BLOGGER_PHOTO_ID_5646342521796952658" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 240px; height: 320px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/e40c3__newPC2.jpg" alt="" border="0" /></a><span style="font-style: italic; font-size: 78%;">Above: The build in process.</span></div>
<p><span style="font-weight: bold;">1) PC gaming is awesome.</span></p>
<p>The controls are better. I can&#8217;t believe I forgot this essential truth. It took me about five minutes of playing with a keyboard and mouse to feel like I was bending the virtual environments to my will. Years later, I still find it awkward to play an FPS with a gamepad. On the computer, I forget I&#8217;m holding anything in my hands at all.</p>
<p>You can save anywhere. You can save anywhere! It&#8217;s so important that I needed to say it twice. As a coddled console gamer, I&#8217;ve gotten used to having checkpoints every few steps, but even then, you don&#8217;t always get returned exactly where you want to be. On the PC, I can save my state any time I want. And I do it. A lot.</p>
<p>Everything looks a lot better. I thought I&#8217;d been spoiled by playing Xbox and PS3 games in HD for the past few years, but running <span style="font-style: italic;">Deus Ex: Human Revolution</span> in 1600&#215;1200 resolution, with a smooth frame rate, puts them to shame. The company logos that appear when I boot up the game look better than any console game I&#8217;ve seen in the past five years. This thing is really going to pop when I get a widescreen monitor with an HDMI port.</p>
<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/--8V1jPLu3KQ/Tlva2DQaVtI/AAAAAAAAAvI/cPPlbf2K16Q/s1600/newPC3.jpg"><img id="BLOGGER_PHOTO_ID_5646347179960981202" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 240px; height: 320px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/e40c3__newPC3.jpg" alt="" border="0" /></a><span style="font-style: italic; font-size: 78%;">Above: The finished product.</span></div>
<p><span style="font-weight: bold;">2) PC gaming is awful.</span></p>
<p>Like a lot of people, I&#8217;ve gone for cheap laughs by mocking the PlayStation 3&#8242;s endless system updates. But what is unusual for a console is standard practice for a PC, and I have to think that the only reason people don&#8217;t complain as vociferously about computers is because of Stockholm Syndrome. Everything needs to be constantly updated. Your virus definitions. Your Flash player. Your operating system. All of it. And you usually need to reboot for the updates to take effect. And you&#8217;d better do it, or else your computer is going to fall prey to some hacker who enlists it to DDoS Sony&#8217;s servers, thereby making it even harder to update your PS3. You just can&#8217;t win.</p>
<p>DRM on the PC is out of control. Even these days, when you load a console game, presuming that it is a legitimate copy, it will work. But when I tried to install my retail copy of <span style="font-style: italic;">Deus Ex</span>, which was sent to me by the publisher for review, Steam told me that I could not play it, because it hadn&#8217;t been released yet. They didn&#8217;t say it out loud, but I thought there was an accusatory subtext to the message. I don&#8217;t think I should get special treatment because I review games*, but it seems like a waste of effort to make sure that nobody with a retail copy of your game can play it a couple hours early. Who cares?</p>
<p>In the first night of playing my first PC title in years, the game crashed twice. I can&#8217;t remember the last console game I played that crashed (at least, the last console game not made by BioWare). I dealt with astronomical load times. I ran a stopwatch when reloading after one death. It took 36 seconds. Granted, these issues were addressed in a patch a couple of days after <span style="font-style: italic;">Deus Ex</span> launched, which is a small point in favor, but it&#8217;s not a good thing that publishers use patches as a way to ship games that aren&#8217;t finished.</p>
<p><span style="font-weight: bold;">3) There&#8217;s no third point, but I need a way to indicate visually that section 2 is finished.</span></p>
<p>I&#8217;m happy to be back in the land of the living. To some degree, the decisions are out of my hands, but I hope to review more games on this platform in the future, even if it means installing EA&#8217;s sketchy digital distribution software to do it. Some of the big games this fall, <span style="font-style: italic;">Battlefield 3</span> and <span style="font-style: italic;">Rage</span> chief among them, seem like they&#8217;d only be at home on the PC.</p>
<p>I&#8217;m also looking forward to catching up on some things I missed. I have a copy of <span style="font-style: italic;">Metro 2033</span> coming, which only cost ten bucks. The <span style="font-style: italic;">Amnesia</span> demo was scary enough that I&#8217;m not sure I want to play the whole thing, but I could be persuaded by a Steam sale. I&#8217;ve even given some thought to downloading <span style="font-style: italic;">Crysis</span>, just to say I ran it at max settings, which I am about 75% sure I could do.</p>
<p>Hell, with a computer this beastly, I probably have a good six months before I need to think about upgrading. I&#8217;ll never die!</p>
<p>*<span style="font-size: 85%;">I should get special treatment because I review games.</span></p>
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		<title>Bulletstorm</title>
		<link>http://www.imediaworks.org/game-reviews/bulletstorm.html</link>
		<comments>http://www.imediaworks.org/game-reviews/bulletstorm.html#comments</comments>
		<pubDate>Sun, 25 Dec 2011 08:24:35 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/bulletstorm.html</guid>
		<description><![CDATA[Above: Can&#8217;t say they weren&#8217;t thinking big with this one. The short version is: gameplay good, humor bad. It&#8217;s hard to criticize crude jokes without sounding like your monocle popped off just hearing something so uncivilized, but it wasn&#8217;t a matter of being offended &#8212; at least, not by anything except how low an opinion [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-vWSumOGzEEQ/TXjVfAz5wQI/AAAAAAAAArw/SxF8bmBkFQc/s1600/bulletstorm.jpg"><img id="BLOGGER_PHOTO_ID_5582446466896085250" style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fdf22__bulletstorm.jpg" alt="" border="0" /></a><span style="font-size: 78%;"><span style="font-style: italic;">Above: Can&#8217;t say they weren&#8217;t thinking big with this one.</span><br />
</span></div>
<p style="text-align: justify;">The short version is: gameplay good, humor bad. It&#8217;s hard to criticize crude jokes without sounding like your monocle popped off just hearing something so uncivilized, but it wasn&#8217;t a matter of being offended &#8212; at least, not by anything except how low an opinion the writers seemed to have of me. The jokes just weren&#8217;t funny. And a lot hung on the jokes.</p>
<p style="text-align: justify;">But I did have fun playing Bulletstorm, even when things kept happening like my character falling through a wall and getting stuck outside the map, or my computer-controlled teammates continually running in front of my crosshairs. My fear was that too many of the kills would be canned, or that they would eventually seem repetitive. And that wasn&#8217;t the case. I was still finding new ways to kill several hours in &#8212; and usually it was on purpose!</p>
<p style="text-align: justify;">The game also deserves props for giving us an interesting setting to look at. It still plays like a corridor shooter, but it doesn&#8217;t feel like it, because so much takes place outdoors, with gorgeous backdrops that look like they&#8217;re stretching out forever. No, you can&#8217;t actually go there, but at least you don&#8217;t spend all your time inside metal corridors. Not until the last level, anyway.</p>
<p style="text-align: justify;">P.S. I thought about writing this like one of Patricia Marx&#8217;s shopping columns in the New Yorker. A little bit of that made it in. I&#8217;m not sure why this is, because I do not like her columns.</p>
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		<title>Driver: San Francisco</title>
		<link>http://www.imediaworks.org/game-reviews/driver-san-francisco.html</link>
		<comments>http://www.imediaworks.org/game-reviews/driver-san-francisco.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 08:24:33 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/driver-san-francisco.html</guid>
		<description><![CDATA[Hey there! Forgot to mention that I reviewed Driver: San Francisco for Joystick Division. Don&#8217;t have much more to add that isn&#8217;t in the review. It seemed like a good game and I kept waiting for the moment that I would completely buy in, and it never came. I had some fun with it, for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.imediaworks.org/wp-content/uploads/2011/12/driver_san_francisco_1.jpg"><img class="aligncenter size-medium wp-image-143" title="driver_san_francisco_1" src="http://www.imediaworks.org/wp-content/uploads/2011/12/driver_san_francisco_1-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: justify;">Hey there! Forgot to mention that I reviewed <a href="http://www.joystickdivision.com/2011/09/driver_san_francisco_is_all_in.php"><em>Driver: San Francisco</em></a> for Joystick Division.</p>
<p style="text-align: justify;">Don&#8217;t have much more to add that isn&#8217;t in the review. It seemed like a good game and I kept waiting for the moment that I would completely buy in, and it never came. I had some fun with it, for sure, but I&#8217;d play a couple rounds of multiplayer, or a few missions in the campaign, and start thinking about other games I could be playing, or things I had to do around the house. I never had any problem turning the game off.</p>
<p style="text-align: justify;">Next it&#8217;s on to <em>Rage</em>, it looks like, with some time for the <em>Portal 2</em> DLC and a little more <em>Resident Evil 4 HD</em>. There&#8217;s not enough time in the day.</p>
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		<title>Batman: Arkham City</title>
		<link>http://www.imediaworks.org/game-reviews/batman-arkham-city.html</link>
		<comments>http://www.imediaworks.org/game-reviews/batman-arkham-city.html#comments</comments>
		<pubDate>Sat, 10 Dec 2011 08:24:31 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/batman-arkham-city.html</guid>
		<description><![CDATA[Above: Batman struggles with the new Google Reader interface. I think that some reviewers go a little overboard using their praise (even though this review score was hilarious), but it is still a great game, and something of the better ones I&#8217;ve played this year. As much as people are still griping concerning the sins [...]]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://1.bp.blogspot.com/-dToLPGB85s0/TrE6wntWSCI/AAAAAAAAAvw/JbIq1BMqhWM/s1600/Batman_Arkham_City.jpg"><img src="http://www.imediaworks.org/wp-content/uploads/2011/12/66982__Batman_Arkham_City.jpg" alt="" width="320" height="180" border="0" /></a></div>
<div style="text-align: center;"><em><span style="font-size: xx-small;">Above: Batman struggles with the new Google Reader interface. </span></em></div>
<div style="text-align: justify;">
<p>I think that some reviewers go a little overboard using their praise (even though this review score was hilarious), but it is still a great game, and something of the better ones I&#8217;ve played this year.</p>
<p>As much as people are still griping concerning the sins of past Bat-games, I believe that if this were a brand new IP, we&#8217;d become more measured in our praise. Arkham City can tip too much into fan service, and sacrifice narrative cohesion in support of Jeph Loeb-style stunt casting. Despite the fact that I like Rocksteady&#8217;s interpretation of lesser villains like Clayface and Solomon Grundy, additionally they serve the same function within this game as the moles do in Whack-a-Mole. Exactly the same was true of Arkham Asylum, but less so. City is the foremost game; Asylum was the greater yarn.</p>
<p>Now that we&#8217;re within the thick of things, Personally i think even more behind than normal. I&#8217;ve got a Battlefield 3 review within the pipeline (which marks my long-awaited go back to Paste!), and Uncharted 3 on deck for that Phoenix. Somewhere inside, I&#8217;ve also got Lord from the Rings: War within the North to play. First world problems, indeed.</p>
</div>
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		<title>Crysis 2: You are here</title>
		<link>http://www.imediaworks.org/game-reviews/crysis-2-you-are-here.html</link>
		<comments>http://www.imediaworks.org/game-reviews/crysis-2-you-are-here.html#comments</comments>
		<pubDate>Thu, 01 Dec 2011 11:17:19 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/crysis-2-you-are-here.html</guid>
		<description><![CDATA[There&#8217;s a moment in Crysis 2 whenever a massive explosion separates you against the Marine unit you have been assisting. The fight continues, but, unusually for any video game, it continues without you. In the the distance you hear gunshots echoing from the skyscrapers, the thumping artillery occluded by steel and concrete. The smoke has [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ooURc1KJ8nc/TbbF9XeXQPI/AAAAAAAAAso/QKlk92DbPn8/s1600/crysis2.jpg"><img id="BLOGGER_PHOTO_ID_5599880844745851122" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 178px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/2024a__crysis2.jpg" alt="" border="0" /></a></div>
<div style="text-align: justify;">There&#8217;s a moment in Crysis 2 whenever a massive explosion separates you against the Marine unit you have been assisting. The fight continues, but, unusually for any video game, it continues without you. In the the distance you hear gunshots echoing from the skyscrapers, the thumping artillery occluded by steel and concrete. The smoke has drifted in to the air above you, and also the reflection of the streetlights casts an orange veil within the street. If not for that barely perceptible sounds of battle, you may think you were the last part of New York left alive.</p>
<p>Unreality intrudes. A goal pops up onscreen. REJOIN THE MARINES.* A blue arrow in your HUD leaves no question about where they&#8217;re. And your surroundings, that are nothing more than a long, narrow street without any doorways, leave without doubt about how to get there. You&#8217;d no control over the explosion that stranded you here, and you&#8217;ve got barely more control over how you can return to the action. You&#8217;ll need only to hold on the left stick within the right direction.<br />
<span id="more-92"></span>This really is standard videogame stuff. You are able to bemoan the lack of player agency, particularly in a game whose stated goal would be to let you choose your tactics for each scenario. You can resist such heavy-handed design, and play in circles, jump down and up, fire your weapon in to the air. You know that you&#8217;ll hear exactly the same faint sounds of combat provided you stand still, which the battle isn&#8217;t actually happening. The Marines will live or die based on whether you appear, yes &#8212; but, like Schrodinger&#8217;s cat, they&#8217;ll be alive and dead, firing at their enemies in perpetuity, before you cross the invisible checkpoint that springs open this area.</p>
<p>Ironically, though, you have a choice here. You are able to engage the game because it asks you to do. You are able to play with urgency. You are able to run toward the firefight. Should you choose this &#8212; if you watch the way the smoke intensifies the closer you receive, and listen to the way the gunfire and shouts grow ever louder and much more desperate &#8212; then you will find something very strange happening. You will notice that you are sprinting with the streets of New York, going to throw yourself at risk, because you know you&#8217;re the only one who can help.</p>
<p>Crysis 2 has its own issues. But for that certain moment at least, after i wasn&#8217;t blowing up helicopters, wasn&#8217;t skulking around invisibly, wasn&#8217;t even firing my gun, it grabbed me and said: You&#8217;re here. And I believed it.</p>
<p>*Or something of that nature.</p></div>
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		<title>Yakuza 4</title>
		<link>http://www.imediaworks.org/game-reviews/yakuza-4.html</link>
		<comments>http://www.imediaworks.org/game-reviews/yakuza-4.html#comments</comments>
		<pubDate>Sun, 27 Nov 2011 08:24:35 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/yakuza-4.html</guid>
		<description><![CDATA[Above: The crooked police commissioner can wait. I&#8217;m buying these ladies some champagne. Trying to sum everything up in under 600 words was impossible, as well as attempting to present a vertical slice still missed a great deal. For instance, there&#8217;s a whole area of the game set in an underground city populated through the [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-B3S_u_qY8K8/TabqdyVC-pI/AAAAAAAAAsc/mHBw1SygX4Q/s1600/yakuza4.jpg"><img id="BLOGGER_PHOTO_ID_5595417384501574290" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/e40c3__yakuza4.jpg" alt="" border="0" /></a><span style="font-size: 78%;"><span style="font-style: italic;">Above: The crooked police commissioner can wait. I&#8217;m buying these ladies some champagne.</span><br />
</span></div>
<div style="text-align: justify;">
<p>Trying to sum everything up in under 600 words was impossible, as well as attempting to present a vertical slice still missed a great deal. For instance, there&#8217;s a whole area of the game set in an underground city populated through the homeless, which has its very own economy based on trash. You can become a garbage tycoon in that area, if you wanted. It&#8217;s not necessary to. But you could.</p>
<p>For those that you can do in Yakuza 4, will still be restrictive in many ways. The main reason comparisons to Grand Theft Auto games slip isn&#8217;t about ambition, depth, or storytelling mastery. In the book Dave Barry Does Japan, Dave Barry describes visiting a bunch of Tokyo&#8217;s marginalized citizens chilling out at the park. The people in each group are dressed identically one to the other, and perform coordinated dances once it&#8217;s their turn. This is the approach this game takes to the &#8220;go anywhere, do anything&#8221; philosophy. Inside a Grand Theft Auto game, you would be able to enter the Pachinko parlor and rob it, place it on fire, or jump the window. In a Yakuza game, you are able to only play Pachinko. By the rules.</p>
<p>Guess what happens else is missing out of this review? Just how much fun it&#8217;s to play. This has not changed because the first Yakuza game. Your characters are accosted every few blocks by street punks, low-level gangsters, along with other assorted miscreants, and you have no choice but to conquer the stuffing from them using anything you can get your hands on. Which means you grab whatever is handy &#8212; milk crates, traffic cones, bicycles, even motorcycles &#8212; and smash everyone up good.</p>
<p>All the characters have a Heat meter that accumulates and allows them to unleash much more devastating attacks, that are truly painful to look at. And there&#8217;s a lot more variety than in the past, thanks to the four protagonists&#8217; different fighting styles. The cop will ascend an opponent&#8217;s body just like a monkey up a tree, grab his arm inside a bear hug, and snap it. I never stopped wincing.</p>
<p>To use the superlatives grab bag, Personally i think comfortable saying that Yakuza remains the best series you aren&#8217;t playing. There&#8217;s no better starting point than here!</p>
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		<title>inFamous 2</title>
		<link>http://www.imediaworks.org/game-reviews/infamous-2.html</link>
		<comments>http://www.imediaworks.org/game-reviews/infamous-2.html#comments</comments>
		<pubDate>Sun, 20 Nov 2011 22:22:38 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.imediaworks.org/game-reviews/infamous-2.html</guid>
		<description><![CDATA[Above: Betty Draper&#8217;s weaselly brother IS Cole McGrath. This is one of those games which makes me question reality, because I&#8217;ve not read one bad word about this, and I could barely are in position to play it. Remember after i talked about how great Outland felt during my hands? inFamous 2 may be the [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-f4GefgHhaHk/TgM5cjR9aRI/AAAAAAAAAt0/Zl26Z7XaWs4/s1600/infamous2.gif"><img id="BLOGGER_PHOTO_ID_5621399922558200082" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 200px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/a2013__infamous2.gif" alt="" border="0" /></a><span style="font-size: 78%;"><span style="font-style: italic;">Above: Betty Draper&#8217;s weaselly brother IS Cole McGrath.</span><br />
</span></div>
<p style="text-align: justify;">This is one of those games which makes me question reality, because I&#8217;ve not read one bad word about this, and I could barely are in position to play it. Remember after i talked about how great Outland felt during my hands? inFamous 2 may be the opposite. Nothing relating to this game feels to me.</p>
<p>I don&#8217;t such as the way Cole McGrath moves, this is not on the ground or in the environment. I don&#8217;t appreciate the way in which he clings to things automatically. I don&#8217;t realise why the crosshair seems an impression off from where my shots wind up. I resent not being able to lock your camera on to bigger enemies, who is able to fire devastating ordinance at me when i stumble into walls, searching for a safe place to hide but inexplicably grabbing a window ledge instead. Playing inFamous 2 feels as though having a long, drawn-out argument with my controller.</p>
<p>I&#8217;d estimate that my inFamous 2 experience stopped working like this:</p>
<p>10% failing to run inside a straight line<br />
20% climbing something I did not mean to climb<br />
5% neglecting to to climb something I designed to climb<br />
10% not damaging the enemy during my crosshairs<br />
5% getting killed out of the blue for no reason<br />
10% doing unfun story missions<br />
20% doing unfun side missions<br />
20% searching for blast shards</p>
<p><span id="more-86"></span>That last 20% was definitely compelling, also it kept me playing more than I would have expected, given just how much fun I wasn&#8217;t having, and that&#8217;s why I mentioned it within the review. But I wish to take a second to speak about the missions. They&#8217;re terrible. They may bridge cutscenes, however they don&#8217;t advance the storyline in and of themselves, and several fail to contain an identifiable beginning, middle, and end. Among the mission objectives was literally to operate a couple of blocks. I hadn&#8217;t even seen things i was supposed to see and suddenly the debriefing screen emerged. Then several of the game&#8217;s unlikable characters were built with a conversation while I visited get something to drink.</p>
<p>Along side it missions are a whole lot worse, because I felt a junkie-like compulsion to help keep completing them. I do not even mean the main side missions, which are generally superior to the story missions and which enable you to get a nice chunk of XP. I am talking about the little events that appear frequently as you traverse the map, which affect your karma meter. I foiled a lot of damn muggings, each one composed of two immobile criminals standing next to one immobile victim, the 3 waiting for me to appear before they started doing anything. Maybe I&#8217;d have experienced more fun if I&#8217;d been playing as Evil Cole, and brought random opportunities to murder buskers (really!).</p>
<p>For the worst situation, by far, is the &#8212; watch for it &#8212; user-generated content. I have seen some people mention the inclusion of &#8220;UGC&#8221; in an effort to extend the game&#8217;s lifespan indefinitely, that they say as though it&#8217;s something desirable. Obviously every user-created mission which i played was terrible. That&#8217;s to become expected. What surprised me was that, within the several days following the launch of inFamous 2, all the UGC that you could play was supplied by Sucker Punch themselves, presumably to create an example. And even which was terrible!</p>
<p>Not terrible in the manner that the rest of the game is terrible &#8212; terrible in most new ways. One of these simple missions had a bug that managed to get impossible to finish. I figured I had done a problem, so I played it again, carefully, and also the same thing happened. A third time. I quickly wondered what the hell I had been doing with my entire life. Not playing inFamous 2anymore, no doubt.</p>
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		<title>L.A. Noire</title>
		<link>http://www.imediaworks.org/game-reviews/l-a-noire.html</link>
		<comments>http://www.imediaworks.org/game-reviews/l-a-noire.html#comments</comments>
		<pubDate>Tue, 15 Nov 2011 05:48:03 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

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		<description><![CDATA[Warning: This long-ass post contains major spoilers about the plot of L.A. Noire. Short version: I thought that the non-interrogation stuff was generally terrible, while the interrogations were a mixed bag. That&#8217;s what the review focuses on. For a much longer and more complete review that echoes my thoughts almost entirely, I recommend Tom Chick&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-2ALUTIGiqmc/Td0IivMJuJI/AAAAAAAAAtA/Vm0Nto8p8BQ/s1600/lanoire1.jpg"><img id="BLOGGER_PHOTO_ID_5610650103649515666" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fbf21__lanoire1.jpg" alt="" border="0" /></a><span style="font-style: italic;">Warning: This long-ass post contains <span style="font-weight: bold;">major spoilers</span> about the plot of</span> L.A. Noire.</p>
<p style="text-align: justify;">Short version: I thought that the non-interrogation stuff was generally terrible, while the interrogations were a mixed bag. That&#8217;s what the review focuses on. For a much longer and more complete review that echoes my thoughts almost entirely, I recommend <a href="http://www.honestgamers.com/reviews/9397/LA-Noire.html">Tom Chick&#8217;s review</a> at Honest Gamers.</p>
<p style="text-align: justify;">Since I didn&#8217;t have much more space to devote to the story, I will do so here. Like the gameplay, the story is incredibly uneven. It&#8217;s got high highs and low lows, and its most impressive storytelling feat is that sometimes those peaks and troughs occur simultaneously.</p>
<p style="text-align: justify;">Although the details of each mystery often stay mysterious, the broad strokes are clear from the start. Of the three larger crimes that you eventually unravel, only the first &#8212; the true identity of the Black Dahlia killer &#8212; comes as any sort of a surprise at its conclusion. The final saga, about greedy property developers, crooked politicians, and a generous interpretation of eminent domain, is the most well-written and absorbing of the three, but it&#8217;s also evident from the first five minutes of the first case what the conspiracy is.<span id="more-89"></span></p>
<p style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-GgictaMcxMs/Td0IixhxQiI/AAAAAAAAAtI/6_tO0q5BruM/s1600/lanoire2.jpg"><img id="BLOGGER_PHOTO_ID_5610650104277058082" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fbf21__lanoire2.jpg" alt="" border="0" /></a><span style="font-style: italic;">L.A. Noire</span> shows us things that it shouldn&#8217;t. Sometimes, you happen upon collectible newspapers that trigger movie clips which further explain the mystery you&#8217;re solving. This is a major misstep, giving the player far more information than they need to understand the criminal conspiracy, while giving them nothing to help with the details of their investigation. Usually, in a mystery, these things should work the other way around. You should have all the details but not understand how they fit together until the very end.</p>
<p style="text-align: justify;">The most stunning miscalculation in this vein occurs near the end. You find a newsreel clip as part of his investigation, which turns out to be a recording of a secret meeting between the major players in which they all but explain their devious plan while cackling and twisting their mustaches. Unlike the newspapers, this isn&#8217;t a semi-optional collectible. It&#8217;s a crucial clue, and necessary for your advancement. This sequence doesn&#8217;t just hit a false note &#8212; it&#8217;s like one of those <a href="http://www.youtube.com/watch?v=x3_rsg2yvkw">&#8220;shreds&#8221; videos</a> on YouTube.</p>
<p style="text-align: justify;">In other crucial ways, <span style="font-style: italic;">L.A. Noire</span> withholds details that it should show us. We are supposed to care when a crooked cop uses Phelps&#8217; marital infidelity to get him removed from the vice desk. By that time, you may have to stop for a minute to try to remember when you last saw Phelps&#8217; wife at all. Oh, right, it was in the first three seconds of the game, when we glimpsed her waving goodbye in a long shot as he left the house for his first day as a patrolman.</p>
<p style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-6tZxXBC7hl8/Td0IjM_aqeI/AAAAAAAAAtQ/ppgSN6YvWY0/s1600/lanoire3.jpg"><img id="BLOGGER_PHOTO_ID_5610650111649163746" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fbf21__lanoire3.jpg" alt="" border="0" /></a>Phelps&#8217; relationship with his paramour is also underdeveloped, played so coyly that for a long time I thought that something else was going on between them. Nope. It&#8217;s just that <span style="font-style: italic;">L.A. Noire</span> &#8212; a game which has no problem showing you naked dead women &#8212; has no time for that aspect of its supposedly mature storytelling, not when there&#8217;s yet another torpid footchase for the player to suffer through. Not that I&#8217;m saying I wanted MotionScan-powered sex scenes, necessarily, just that Cole&#8217;s affair is left so ambiguous that there&#8217;s no impact when it blows up in his face.</p>
<p style="text-align: justify;">Then again, the narrative structure of the whole game is pretty weird. While investigating a series of murders with a similar M.O., it is a little strange that only Phelps suspects a serial killer, but that&#8217;s a well-worn trope, especially since there is political pressure to close cases and be done with it. But it is astonishing how many bloody pipe wrenches belonging to non-murderers one can find in the course of a murder investigation.</p>
<p style="text-align: justify;">Flashbacks, shown between cases, eventually provide the game&#8217;s true dramatic throughline. We suspect from the start that Phelps is not the war hero everyone thinks he is. He says as much to anybody who will listen. So it&#8217;s not surprising to learn that he earned his Silver Star during a moment of incredible cowardice on Okinawa, not bravery, and one of the game&#8217;s truer observations is that, in combat, the line between heroism and gutlessness is just as thin as the one that divides living and dying.</p>
<p style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-mt_JTQZtxqo/Td0IjwFYs7I/AAAAAAAAAtY/QqTNkCaTfu4/s1600/lanoire4.jpg"><img id="BLOGGER_PHOTO_ID_5610650121069441970" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fbf21__lanoire4.jpg" alt="" border="0" /></a>We were prepared for this part of the story, but less so for the picture of Phelps that develops over the course of the game. For as good as he is at working cases (and, no matter how many times you fuck up an interrogation, people never stop complimenting his casework), his straight-arrow routine isn&#8217;t the virtue it is supposed to be. He is obstinate, bad at working with others, and hungry for glory.</p>
<p style="text-align: justify;">We see this develop in the flashbacks as a rivalry between Phelps and another officer candidate named Jack Kelso. Suspecting that Kelso is the superior leader, Phelps undermines him to the point that Kelso is washed out of OCS. When they meet again on Okinawa, Kelso, as a non-com, is still the more courageous Marine, and has the respect of the men which Phelps lacks. Kelso, like the rest of Phelps&#8217; unit, keeps showing up on the periphery of the Los Angeles saga, until the game throws us its biggest curveball. You spend the last few cases playing not as Phelps, but as Kelso.</p>
<p style="text-align: justify;">Frankly, Kelso is the more appealing character, and if he were to star in a sequel to <span style="font-style: italic;">L.A. Noire</span>, I would look forward to playing it. He is more believable as a gumshoe sticking his nose where it doesn&#8217;t belong. He takes more lumps in his few cases than Phelps does in the dozens before him, and keeps coming back for more. Phelps&#8217; sanctimonious act is hard to take; Kelso is more grounded.</p>
<p style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-QAzt_0dceWg/Td0Jexn_aRI/AAAAAAAAAtg/ZJVbXrFHnNg/s1600/lanoire5.jpg"><img id="BLOGGER_PHOTO_ID_5610651135095302418" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fbf21__lanoire5.jpg" alt="" border="0" /></a>Still, this makes sense for the story that you eventually realize <span style="font-style: italic;">L.A. Noire</span> is trying to tell. The more we learn about Phelps&#8217; actions in the war, the more we realize how much he has to atone for. Besides his undeserved Silver Star, Phelps has something much worse on his conscience. After giving the order to a flamethrower to clear out a cave system, Phelps learns that the complex was housing not enemy soldiers, but wounded civilians. Not only is he a coward &#8212; he has blood on his hands.</p>
<p style="text-align: justify;">In the meantime, the suspicions that Phelps had about Kelso&#8217;s superior bravery and leadership are proven, over and over again, to be correct. Why do you play as Kelso? Because he is everything that Phelps wishes he was. And he is what Phelps, ultimately, tries to emulate. In the end, Phelps sacrifices himself to save Kelso. The flood that kills him washes away his sins.</p>
<p style="text-align: justify;">Here&#8217;s the part that tripped me up. You play 90% of the game as Cole Phelps, and, at its foundation, the story is Phelps&#8217; redemption. When it finally happens, you&#8217;re controlling somebody else! For better or worse, you&#8217;ve invested your time and energy into Phelps&#8217; character by playing this game. You&#8217;ve empathized with him when he&#8217;s been less than the person he can be. When, for the first time in his life, shows true heroism, he does so in a cutscene, long after your connection to him has been severed. And the admirable man you&#8217;re currently playing as? He&#8217;s now the guy who needs to get bailed out.</p>
<p style="text-align: justify;">Over the course of playing <span style="font-style: italic;">L.A. Noire</span>, I got familiar with a sense of frustration and bewilderment that happened at least once per interrogation &#8212; where I had been completely on board with the fiction, knew whether the suspect was lying, and understood exactly how to bust them, only to hear the mournful musical cue indicating that I had chosen incorrectly, instead of the chime that meant I was right.</p>
<p style="text-align: justify;">In a sense, that&#8217;s how I felt at the game&#8217;s conclusion. Like I had missed something that should have been right in front of my eyes. I kept waiting for that chime. It never came.</p>
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		<title>Portal 2</title>
		<link>http://www.imediaworks.org/game-reviews/portal-2.html</link>
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		<pubDate>Tue, 01 Nov 2011 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Reviews]]></category>

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		<description><![CDATA[Above: http://www.youtube.com/watch?v=9oOHr&#8211;AMes High praise, naturally, and that&#8217;s why I say it&#8217;s unnecessary. The critical consensus about this one is unusual, even just in an industry where heretics are swiftly and severely punished. Don&#8217;t allow me be the someone to dissuade you: Portal 2 is damn good. Nevertheless, I find myself within the strange position of [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ehp5SouUnnw/TblrqJ_liSI/AAAAAAAAAsw/CvwyW7hNVs8/s1600/portal2.jpg"><img id="BLOGGER_PHOTO_ID_5600625983593220386" style="display: block; margin: 0px auto 10px; text-align: center; cursor: hand; width: 320px; height: 180px;" src="http://www.imediaworks.org/wp-content/uploads/2011/12/fbf21__portal2.jpg" alt="" border="0" /></a><span style="font-size: 78%;"><span style="font-style: italic;">Above: </span><a style="font-style: italic;" href="http://www.youtube.com/watch?v=9oOHr--AMes">http://www.youtube.com/watch?v=9oOHr&#8211;AMes</a></span></div>
<p style="text-align: justify;">High praise, naturally, and that&#8217;s why I say it&#8217;s unnecessary. The critical consensus about this one is unusual, even just in an industry where heretics are swiftly and severely punished. Don&#8217;t allow me be the someone to dissuade you: Portal 2 is damn good. Nevertheless, I find myself within the strange position of liking the sport a smidgen less than just about everyone else I read and speak with. Not a problem when writing for any more general audience, but on Twitter as well as in my own inner monologue, I focus more about the few stuff that separate us, as opposed to the numerous things that unite us.</p>
<p style="text-align: justify;">My complaints are subjective, for what that&#8217;s worth. The largest: no matter what kind of nutty things Valve contained in the sequel &#8212; and you know, if you have completed it, they included some nutty goddamn stuff &#8212; the novelty factor continues to be diminished, if not entirely gone. The leap from absolutely nothing to Portal 1 was much more than the leap from Portal 1 to Portal 2, and just how could it be otherwise? I felt exactly the same way when I played Portal 2 when i did when I played Guitar Hero II and Left 4 Dead 2. It should be the better game in each and every way that should matter, nevertheless its predecessor gave me a brand-new experience, and that is invaluable.</p>
<p style="text-align: justify;"><span id="more-91"></span>Second: The nerd bait was way overdone. Way, way overdone. Whilst playing Portal 2, I figured a lot of the jokes were written with merchandising potential in your mind, and nothing I&#8217;ve seen since that time has changed my mind. The Weighted Companion Cube would be a great joke within the first game, however i have a hard time believing anyone at Valve considered selling a plush version until after gamers said excitedly it was a winner. It&#8217;s like these were throwing everything in the wall to see what stuck. (These were really pushing the &#8220;animal king&#8221; thing hard.) Third, and perhaps the dumbest: I believed within the first game. GLaDOS seemed rooted in certain kind of truth &#8212; not really a literal truth, but a psychological truth. She was an ideal embodiment of automation run amok, whose behavior was dictated by implacable logic. All of the jokes and the hyperbole grew from the very real place.</p>
<p style="text-align: justify;">This isn&#8217;t the case in the sequel, in which the jokes are often just jokes. Further still, the greater I listened to Cave Johnson&#8217;s recordings, the less Aperture Science appeared like the inevitable endpoint of scientific research unmoored to ethics, and also the more it appeared like the inevitable endpoint of the brainstorming session having a bunch of smartasses. The bull sessions might be responsible for my fourth complaint: an excessive amount of talking! Sometimes I discovered myself wishing the voiceover from the moment would just shut up therefore we could get on with things. Valve&#8217;s writers are extremely sharp to miss the objective very often, though, there are some real gems. Something similar to the &#8220;edgeless safety cube&#8221; constitutes a real point concerning the power of euphemism to obfuscate the reality. (The edgeless safety cube is, obviously, a sphere.)</p>
<p style="text-align: justify;">Which was the sort of thinking that informed every factor of the first game. Less which means this time around. Last: Playing through both campaigns, I can not think of when I&#8217;d pick either of these up again. I saw no reason to play co-op again with similar partner. If I played it with someone else, I could see myself attempting to hurry them through it, which wouldn&#8217;t be fun for either people. On the other hand, any DLC with this game would be a day-one purchase. There! Glad I acquired that out of my system. Farmville is sweet.</p>
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